Module |
|
Header |
/Engine/Plugins/Experimental/ExampleAssetEditor/Source/ExampleAssetEditor/Public/ExampleAssetToolkit.h |
Include |
#include "ExampleAssetToolkit.h" |
Source |
/Engine/Plugins/Experimental/ExampleAssetEditor/Source/ExampleAssetEditor/Private/ExampleAssetToolkit.cpp |
void OnAssetOpened
(
UObject * Asset,
IAssetEditorInstance * AssetEditorInstance
)