FExampleAssetToolkit::OnAssetOpened

Windows
MacOS
Linux

References

Module

ExampleAssetEditor

Header

/Engine/Plugins/Experimental/ExampleAssetEditor/Source/ExampleAssetEditor/Public/ExampleAssetToolkit.h

Include

#include "ExampleAssetToolkit.h"

Source

/Engine/Plugins/Experimental/ExampleAssetEditor/Source/ExampleAssetEditor/Private/ExampleAssetToolkit.cpp

Syntax

void OnAssetOpened
(
    UObject * Asset,
    IAssetEditorInstance * AssetEditorInstance
)

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