UAudioCurveSourceComponent::IsPlaying

Returns TRUE if the targeted Audio Component's sound is playing.

Windows
MacOS
Linux

Override Hierarchy

UAudioComponent::IsPlaying()

UAudioCurveSourceComponent::IsPlaying()

References

Module

FacialAnimation

Header

/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/Public/AudioCurveSourceComponent.h

Include

#include "AudioCurveSourceComponent.h"

Source

/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/Private/AudioCurveSourceComponent.cpp

Syntax

virtual bool IsPlaying() const

Remarks

Returns TRUE if the targeted Audio Component's sound is playing. Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.

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