| FEdMode::ComputeBoundingBoxForViewportFocus()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h |
Include |
#include "FractureEditorMode.h" |
Source |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Private/FractureEditorMode.cpp |
virtual bool ComputeBoundingBoxForViewportFocus
(
AActor * Actor,
UPrimitiveComponent * PrimitiveComponent,
FBox & InOutBox
) const
Allows an editor mode to override the bounding box used to focus the viewport on a selection
bool true if the mode overrides the box and populated InOutBox, false if it did not populate InOutBox
Parameter |
Description |
---|---|
Actor |
The selected actor that is being considered for focus |
PrimitiveComponent |
The component in the actor being considered for focus |
InOutBox |
The box that should be computed for the actor and component |