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Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
Include |
#include "FractureTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UFractureActionTool : public UObject
Tools derived from this class should require parameter inputs from the user, only the bone selection.
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TSharedPtr< FUI... |
UICommandInfo |
Name | Description | |
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UFractureActionTool ( |
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AddAdditionalAttributesIfRequired ( |
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AddSingleRootNodeIfRequired ( |
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CanExecute() |
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Execute |
Executes the command. Derived types need to be implemented in a thread safe way |
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GetDisplayText() |
This is the Text that will appear on the tool button to execute the tool |
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TArray< FFra... |
GetFractureToolContexts() |
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GetSelectedGeometryCollectionComponents ( |
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GetToolIcon() |
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GetTooltipText() |
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const TShare... |
GetUICommandInfo() |
Gets the UI command info for this command |
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IsGeometryCollectionSelected() |
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IsStaticMeshSelected() |
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Refresh ( |
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RegisterUICommand ( |
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SetOutlinerComponents ( |