UFractureModalTool

Tools derived from this class provide parameter details and operate modally.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h

Include

#include "FractureTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UFractureModalTool : public UFractureActionTool

Remarks

Tools derived from this class provide parameter details and operate modally.

Constructors

Name Description

Public function

UFractureModalTool

(
    const FObjectInitializer& ObjInit
)

Functions

Name Description

Public function Virtual

int32

 

ExecuteFracture

(
    const FFractureToolContext& Fractu...
)

Executes function that generates new geometry. Returns the first new geometry index.

Public function Virtual

void

 

FractureContextChanged()

Public function Virtual Const

FText

 

GetApplyText()

This is the Text that will appear on the button to execute the fracture

Public function Virtual Const

TArray< UObj...

 

GetSettingsObjects()

Public function Virtual

void

 

Render

(
    const FSceneView* View,
    FViewport* Viewport,
    FPrimitiveDrawInterface* PDI
)

Draw callback from edmode

Overridden from UFractureActionTool

Name Description

Public function Virtual Const

bool

 

CanExecute()

Public function Virtual

void

 

Execute

Executes the command. Derived types need to be implemented in a thread safe way

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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