| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
Include |
#include "FractureTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UFractureModalTool : public UFractureActionTool
Tools derived from this class provide parameter details and operate modally.
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UFractureModalTool ( |
Name | Description | ||
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ExecuteFracture ( |
Executes function that generates new geometry. Returns the first new geometry index. |
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FractureContextChanged() |
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GetApplyText() |
This is the Text that will appear on the button to execute the fracture |
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GetSettingsObjects() |
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Render ( |
Draw callback from edmode |
Name | Description | ||
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CanExecute() |
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Execute |
Executes the command. Derived types need to be implemented in a thread safe way |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |