FJacobianSolver_PositionRotationTarget_Quat

This support position/rotation target using quaternion instead of 3 world axis This creates rotation axis using effector target of known ([https://cseweb.ucsd.edu/classes/sp16/cse169-a/slides/CSE169_09.pdf](https://cseweb.ucsd.edu/classes/sp16/cse169-a/slides/CSE169_09.pdf))

Windows
MacOS
Linux

Inheritance Hierarchy

FJacobianSolverBase

FJacobianSolver_PositionTarget_Quat

FJacobianSolver_PositionRotationTarget_Quat

References

Module

FullBodyIK

Header

/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/JacobianSolver.h

Include

#include "JacobianSolver.h"

Syntax

class FJacobianSolver_PositionRotationTarget_Quat : public FJacobianSolver_PositionTarget_Quat

Remarks

This support position/rotation target using quaternion instead of 3 world axis This creates rotation axis using effector target of known (https://cseweb.ucsd.edu/classes/sp16/cse169-a/slides/CSE169_09.pdf)

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss