FMotionProcessInput

Windows
MacOS
Linux

References

Module

FullBodyIK

Header

/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraintOption.h

Include

#include "FBIKConstraintOption.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMotionProcessInput

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bForceEffectorRotationTarget

Public variable

bool

 

bOnlyApplyWhenReachedToTarget

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss