FAccessor::GetCoordArray

@note Performs axis conversion for vec3s(i.e. from glTF right-handed and Y-up to left-handed and Z-up).

Windows
MacOS
Linux

References

Module

GLTFCore

Header

/Engine/Plugins/Editor/GLTFImporter/Source/GLTFCore/Public/GLTFAccessor.h

Include

#include "GLTFAccessor.h"

Source

/Engine/Plugins/Editor/GLTFImporter/Source/GLTFCore/Private/GLTF/GLTFAccessor.cpp

Syntax

void GetCoordArray
(
    FVector * Buffer
) const

Remarks

@note Performs axis conversion for vec3s(i.e. from glTF right-handed and Y-up to left-handed and Z-up).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss