FAccessor::GetQuatArray

@note Performs axis conversion for quaternion(i.e. from glTF right-handed and Y-up to left-handed and Z-up).

Windows
MacOS
Linux

References

Module

GLTFCore

Header

/Engine/Plugins/Editor/GLTFImporter/Source/GLTFCore/Public/GLTFAccessor.h

Include

#include "GLTFAccessor.h"

Syntax

void GetQuatArray
(
    TArray< FVector4 > & Buffer
) const

Remarks

@note Performs axis conversion for quaternion(i.e. from glTF right-handed and Y-up to left-handed and Z-up).

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