FValidAccessor::IsValid

Windows
MacOS
Linux

Override Hierarchy

FAccessor::IsValid()

FValidAccessor::IsValid()

References

Module

GLTFCore

Header

/Engine/Plugins/Editor/GLTFImporter/Source/GLTFCore/Public/GLTFAccessor.h

Include

#include "GLTFAccessor.h"

Source

/Engine/Plugins/Editor/GLTFImporter/Source/GLTFCore/Private/GLTF/GLTFAccessor.cpp

Syntax

virtual bool IsValid() const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss