[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GlobalIllumination, DisplayName="GI Samples",
Meta=(ClampMin="32", ClampMax="65536", UIMax="8192"))
int32 GISamples
Total number of ray paths executed per texel across all bounces. Set this to the lowest value that gives artifact-free results with the denoiser.