LightmapTilePoolSize

GPU Lightmass manages a pool for calculations of visible tiles.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=System, Meta=(ClampMin="16", ClampMax="128"))
int32 LightmapTilePoolSize

Remarks

GPU Lightmass manages a pool for calculations of visible tiles. The pool size should be set based on the size of the viewport and how many tiles will be visible on screen at once. Increasing this number increases GPU memory usage.

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