[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=System, Meta=(ClampMin="16", ClampMax="128"))
int32 LightmapTilePoolSize
GPU Lightmass manages a pool for calculations of visible tiles. The pool size should be set based on the size of the viewport and how many tiles will be visible on screen at once. Increasing this number increases GPU memory usage.