TilePassesInSlowMode

Baking speed multiplier when Realtime is enabled in the viewer.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=System, DisplayName="Slow Mode Speed",
          Meta=(ClampMin="1", ClampMax="64"))
int32 TilePassesInSlowMode

Remarks

Baking speed multiplier when Realtime is enabled in the viewer. Setting this too high can cause the editor to become unresponsive with heavy scenes.

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