[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=System, DisplayName="Slow Mode Speed",
Meta=(ClampMin="1", ClampMax="64"))
int32 TilePassesInSlowMode
Baking speed multiplier when Realtime is enabled in the viewer. Setting this too high can cause the editor to become unresponsive with heavy scenes.