bShowProgressBars

If true, draw a green progress bar within each tile as it renders.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=General)
bool bShowProgressBars

Remarks

If true, draw a green progress bar within each tile as it renders. A red bar indicates that First Bounce Ray Guiding is in progress. Bars may appear black in very bright scenes that have been exposed down.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss