[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category=IrradianceCaching,
DisplayName="Debug: Visualize", Meta=(EditCondition="bUseIrradianceCaching"))
bool bVisualizeIrradianceCache
If true, visualize the Irradiance Cache cells. This can be useful for setting the IC size and quality. The visualization may appear black in very bright scenes that have been exposed down.