Module |
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Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h |
Include |
#include "GameFeatureAction_DataRegistrySource.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDataRegistrySourceToAdd
Defines which source assets to add and conditions for adding
Name | Description | ||
---|---|---|---|
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AssetPriority |
Priority to use when adding to the registry. Higher priorities are searched first |
|
|
uint8: 1 |
bClientSource |
Should this component be added for clients |
|
uint8: 1 |
bServerSource |
Should this component be added on servers |
|
TSoftObjectPtr<... |
CurveTableToAdd |
Link to the curve table to add to the registry |
|
TSoftObjectPtr<... |
DataTableToAdd |
Link to the data table to add to the registry |
|
RegistryToAddTo |
Name of the registry to add to |
Name | Description | |
---|---|---|
|
FDataRegistrySourceToAdd() |