FDataRegistrySourceToAdd

Defines which source assets to add and conditions for adding

Windows
MacOS
Linux

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h

Include

#include "GameFeatureAction_DataRegistrySource.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDataRegistrySourceToAdd

Remarks

Defines which source assets to add and conditions for adding

Variables

Name Description

Public variable UProperty Category, EditAnywhere

int32

 

AssetPriority

Priority to use when adding to the registry. Higher priorities are searched first

Public variable UProperty Category, EditAnywhere

uint8: 1

 

bClientSource

Should this component be added for clients

Public variable UProperty Category, EditAnywhere

uint8: 1

 

bServerSource

Should this component be added on servers

Public variable UProperty Category, EditAnywhere

TSoftObjectPtr<...

 

CurveTableToAdd

Link to the curve table to add to the registry

Public variable UProperty Category, EditAnywhere

TSoftObjectPtr<...

 

DataTableToAdd

Link to the data table to add to the registry

Public variable UProperty Category, EditAnywhere

FName

 

RegistryToAddTo

Name of the registry to add to

Constructors

Name Description

Public function

FDataRegistrySourceToAdd()

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