Module |
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Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
Include |
#include "GameFeaturesSubsystem.h" |
struct FGameFeatureDeactivatingContext
No constructors are accessible with public or protected access.
Name | Description | ||
---|---|---|---|
|
FSimpleDeleg... |
PauseDeactivationUntilComplete() |
Call this if your observer has an asynchronous action to complete as part of shutdown, and invoke the returned delegate when you are done (on the game thread!) |