| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h |
Include |
#include "GameFeaturesProjectPolicies.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDefaultGameFeaturesProjectPolicies : public UGameFeaturesProjectPolicies
This is a default implementation that immediately processes all game feature plugins the based on their BuiltInAutoRegister, BuiltInAutoLoad, and BuiltInAutoActivate settings.
It will be used if no project-specific policy is set in Project Settings .. Game Features
Name | Description | ||
---|---|---|---|
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GetGameFeatureLoadingMode |
Called to determine if this should be treated as a client, server, or both for data preloading Actions can use this to decide what to load at runtime |
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InitGameFeatureManager() |
Called when the game feature manager is initialized. |