| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystemSettings.h |
Include |
#include "GameFeaturesSubsystemSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, NotPlaceable, Meta=(DisplayName="Game Features"))
class UGameFeaturesSubsystemSettings : public UDeveloperSettings
Settings for the Game Features framework
Name | Description | ||
---|---|---|---|
|
AdditionalPluginMetadataKeys |
List of metadata (additional keys) to try parsing from the .uplugin to provide to FGameFeaturePluginDetails |
|
|
BuiltInGameFeaturePluginsFolder |
The folder in which all discovered plugins are automatically considered game feature plugins. |
|
|
DisabledPlugins |
List of plugins that are forcibly disabled (e.g., via a hotfix) |
|
|
GameFeaturesManagerClassName |
Name of a singleton class to spawn as the AssetManager, configurable per game. |
Name | Description | |
---|---|---|
|
UGameFeaturesSubsystemSettings() |
Name |
Description |
---|---|
LoadStateClient |
State/Bundle to always load on clients |
LoadStateServer |
State/Bundle to always load on dedicated server |