Name |
Description |
|
---|---|---|
|
FBuiltInGameFeaturePluginBehaviorOptions |
|
|
FDataRegistrySourceToAdd |
Defines which source assets to add and conditions for adding |
|
FGameFeatureComponentEntry |
Description of a component to add to a type of actor when this game feature is enabled (the actor class must be game feature aware, it does not happen magically) |
|
FGameFeatureDeactivatingContext |
|
|
FGameFeaturePluginDetails |
|
|
FSuccessType |
|
|
UDefaultGameFeaturesProjectPolicies |
This is a default implementation that immediately processes all game feature plugins the based on their BuiltInAutoRegister, BuiltInAutoLoad, and BuiltInAutoActivate settings. |
|
UGameFeatureAction |
Represents an action to be taken when a game feature is activated |
|
UGameFeatureAction_AddCheats |
Adds cheat manager extensions to the cheat manager for each player |
|
UGameFeatureAction_AddComponents |
Adds actor<->component spawn requests to the component manager |
|
UGameFeatureAction_DataRegistry |
Specifies a list of Data Registries to load and initialize with this feature |
|
UGameFeatureAction_DataRegistrySource |
Specifies a list of source assets to add to Data Registries when this feature is activated |
|
UGameFeatureData |
Data related to a game feature, a collection of code and content that adds a separable discrete feature to the game |
|
UGameFeaturesProjectPolicies |
This class allows project-specific rules to be implemented for game feature plugins. |
|
UGameFeaturesSubsystem |
The manager subsystem for game features |
|
UGameFeaturesSubsystemSettings |
Settings for the Game Features framework |
|
UGameFeatureStateChangeObserver |
This class is meant to be overridden in your game to handle game-specific reactions to game feature plugins being mounted or unmounted |
Name |
Description |
---|---|
FGameFeaturePluginDeactivateComplete |
Notification that a game feature plugin deactivate has finished. |
FGameFeaturePluginDeativated |
Notification that a game feature plugin load has deactivated successfully and feeds back the GameFeatureData that was being used |
FGameFeaturePluginLoadComplete |
Notification that a game feature plugin load has finished |
FGameFeaturePluginLoadCompleteDataReady |
Notification that a game feature plugin load has finished successfully and feeds back the GameFeatureData |
FGameFeaturePluginUninstallComplete |
Notification that a game feature plugin uninstall has finished. |
FGameFeaturePluginUnloadComplete |
Notification that a game feature plugin unload has finished. |
FResult |
Name |
Description |
|
---|---|---|
|
EBuiltInAutoState |