| IAbilitySystemInterface::GetAbilitySystemComponent()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestPawn.h |
Include |
#include "AbilitySystemTestPawn.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemTestPawn.cpp |
virtual UAbilitySystemComponent * GetAbilitySystemComponent() const
Returns the ability system component to use for this actor. It may live on another actor, such as a Pawn using the PlayerState's component