Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h |
Include |
#include "GameplayCueNotify_Actor.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp |
virtual void GameplayCueFinishedCallback()
Called when the GC is finished. It may be about to go back to the recyle pool, or it may be about to be destroyed.