AGameplayCueNotify_Actor::K2_EndGameplayCue

Ends the gameplay cue: either destroying it or recycling it.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h

Include

#include "GameplayCueNotify_Actor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="GameplayCueNotify",
          DisplayName="End (Recycle) GameplayCue", Meta=(ScriptName="EndGameplayCue"))
virtual void K2_EndGameplayCue()

Remarks

Ends the gameplay cue: either destroying it or recycling it. You must call this manually only if you do not use bAutoDestroyOnRemove/AutoDestroyDelay

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