Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h |
Include |
#include "GameplayCueNotify_Actor.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="GameplayCueNotify",
DisplayName="HandleGameplayCue", Meta=(ScriptName="HandleGameplayCue"))
void K2_HandleGameplayCue
(
AActor * MyTarget,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)
Generic Event Graph event that will get called for every event type