PlacedActorMaterial

Override Material 0 on our placed actor's meshes with this material for visualization.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Projectile)
UMaterialInterface * PlacedActorMaterial

Remarks

Override Material 0 on our placed actor's meshes with this material for visualization.

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