Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor.h |
Include |
#include "Abilities/GameplayAbilityTargetActor.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor.cpp |
virtual bool OnReplicatedTargetDataReceived
(
FGameplayAbilityTargetDataHandle & Data
) const
Replicated target data was received from a client. Possibly sanitize/verify. return true if data is good and we should broadcast it as valid data.