ShouldProduceTargetDataOnServer

The TargetData this class produces can be entirely generated on the server.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Advanced)
bool ShouldProduceTargetDataOnServer

Remarks

The TargetData this class produces can be entirely generated on the server. We don't require the client to send us full or partial TargetData (possibly just a 'confirm')

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss