| AGameplayAbilityTargetActor_Trace::PerformTrace()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h |
Include |
#include "Abilities/GameplayAbilityTargetActor_Trace.h" |
virtual FHitResult PerformTrace
(
AActor * InSourceActor
)