AGameplayAbilityTargetActor_Trace::SweepWithFilter

Sweeps as normal, but will manually filter all hit actors

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h

Include

#include "Abilities/GameplayAbilityTargetActor_Trace.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor_Trace.cpp

Syntax

static void SweepWithFilter
(
    FHitResult & OutHitResult,
    const UWorld * World,
    const FGameplayTargetDataFilterHandle FilterHandle,
    const FVector & Start,
    const FVector & End,
    const FQuat & Rotation,
    const FCollisionShape CollisionShape,
    FName ProfileName,
    const FCollisionQueryParams Params
)

Remarks

Sweeps as normal, but will manually filter all hit actors

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