Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h |
Include |
#include "Abilities/GameplayAbilityTargetActor_Trace.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor_Trace.cpp |
static void SweepWithFilter
(
FHitResult & OutHitResult,
const UWorld * World,
const FGameplayTargetDataFilterHandle FilterHandle,
const FVector & Start,
const FVector & End,
const FQuat & Rotation,
const FCollisionShape CollisionShape,
FName ProfileName,
const FCollisionQueryParams Params
)
Sweeps as normal, but will manually filter all hit actors