[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Config, Meta=(ExposeOnSpawn=true), Category=Trace)
FCollisionProfileName TraceProfile
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Config, Meta=(ExposeOnSpawn=true), Category=Trace)
FCollisionProfileName TraceProfile