Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h |
Include |
#include "Abilities/GameplayAbilityTargetActor_Trace.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, NotPlaceable, Config=Game)
class AGameplayAbilityTargetActor_Trace : public AGameplayAbilityTargetActor
Intermediate base class for all line-trace type targeting actors.
Name | Description | ||
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bTraceAffectsAimPitch |
Does the trace affect the aiming pitch. |
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float |
MaxRange |
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TWeakObjectPtr<... |
ReticleActor |
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TraceProfile |
Name | Description | |
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AGameplayAbilityTargetActor_Trace ( |
Name | Description | ||
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AimWithPlayerController ( |
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ClipCameraRayToAbilityRange |
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LineTraceWithFilter ( |
Traces as normal, but will manually filter all hit actors |
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FGameplayAbi... |
MakeTargetData ( |
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PerformTrace ( |
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SweepWithFilter ( |
Sweeps as normal, but will manually filter all hit actors |
Name | Description | ||
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ConfirmTargetingAndContinue() |
Requesting targeting data, but not necessarily stopping/destroying the task. |
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StartTargeting ( |
Initialize and begin targeting logic |
Name | Description | ||
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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Tick ( |
Function called every frame on this Actor. |