Deprecated
Call AActor::GetIsReplicated instead
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h |
Include |
#include "Abilities/GameplayAbilityWorldReticle.h" |
bool GetReplicates() const
Accessor for checking, before instantiating, if this WorldReticle will replicate.