[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Network")
APlayerController * MasterPC
This is used in the process of determining whether we should replicate to a specific client.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Network")
APlayerController * MasterPC
This is used in the process of determining whether we should replicate to a specific client.