AGameplayAbilityWorldReticle::OnValidTargetChanged

Called whenever bIsTargetValid changes value.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h

Include

#include "Abilities/GameplayAbilityWorldReticle.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Reticle)
void OnValidTargetChanged
(
    bool bNewValue
)

Remarks

Called whenever bIsTargetValid changes value.

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