[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditInstanceOnly, BlueprintReadWrite, Meta=(ExposeOnSpawn="true"), Category="Reticle")
FWorldReticleParameters Parameters
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditInstanceOnly, BlueprintReadWrite, Meta=(ExposeOnSpawn="true"), Category="Reticle")
FWorldReticleParameters Parameters