[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Network")
bool bIsTargetValid
This indicates whether or not the targeting actor considers the current target to be valid. Defaults to true.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Network")
bool bIsTargetValid
This indicates whether or not the targeting actor considers the current target to be valid. Defaults to true.