Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync.h |
Include |
#include "Abilities/Async/AbilityAsync.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync.cpp |
virtual void SetAbilitySystemComponent
(
UAbilitySystemComponent * InAbilitySystemComponent
)
Sets the bound component, returns true on success