Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync.h |
Include |
#include "Abilities/Async/AbilityAsync.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync.cpp |
virtual bool ShouldBroadcastDelegates() const
This should be called prior to broadcasting delegates back into the event graph, this ensures action is still valid