Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
namespace EGameplayAbilityNetSecurityPolicy
{
enum Type
{
ClientOrServer,
ServerOnlyExecution,
ServerOnlyTermination,
ServerOnly,
}
}
Name |
Description |
---|---|
ClientOrServer |
No security requirements. Client or server can trigger execution and termination of this ability freely. |
ServerOnlyExecution |
A client requesting execution of this ability will be ignored by the server. Clients can still request that the server cancel or end this ability. |
ServerOnlyTermination |
A client requesting cancellation or ending of this ability will be ignored by the server. Clients can still request execution of the ability. |
ServerOnly |
Server controls both execution and termination of this ability. A client making any requests will be ignored. |
What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?