Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
namespace EGameplayAbilityReplicationPolicy
{
enum Type
{
ReplicateNo,
ReplicateYes,
}
}
Name |
Description |
---|---|
ReplicateNo |
We don't replicate the instance of the ability to anyone. |
ReplicateYes |
We replicate the instance of the ability to the owner. |
How an ability replicates state/events to everyone on the network