Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
struct FAbilityReplicatedData
Payload for generic replicated events
Name | Description | ||
---|---|---|---|
|
bTriggered |
Event has triggered |
|
|
FSimpleMulticas... |
Delegate |
Delegate that will be called on replication |
|
VectorPayload |
Optional Vector payload for event |
Name | Description | |
---|---|---|
|
FAbilityReplicatedData() |