FGameplayAbilitySpecHandleAndPredictionKey

Used as a key for storing internal ability data

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h

Include

#include "Abilities/GameplayAbilityTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameplayAbilitySpecHandleAndPredictionKey

Remarks

Used as a key for storing internal ability data

Variables

Name Description

Public variable UProperty

FGameplayAbilit...

 

AbilityHandle

Public variable UProperty

int32

 

PredictionKeyAtCreation

Constructors

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FGameplayAbilitySpecHandleAnd...
)

Public function Const

bool

 

operator==

(
    const FGameplayAbilitySpecHandleAnd...
)

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