Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameplayAbilitySpecHandleAndPredictionKey
Used as a key for storing internal ability data
Name | Description | ||
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AbilityHandle |
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PredictionKeyAtCreation |
Name | Description | |
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FGameplayAbilitySpecHandleAndPredictionKey() |
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FGameplayAbilitySpecHandleAndPredictionKey ( |
Name | Description | ||
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operator!= ( |
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operator== ( |