[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
FName AffectedAnimInstanceTag
The linked Anim Instance that this component will play montages in. Use NAME_None for the main anim instance.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
FName AffectedAnimInstanceTag
The linked Anim Instance that this component will play montages in. Use NAME_None for the main anim instance.