Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTypes.cpp |
virtual void InitFromActor
(
AActor * OwnerActor,
AActor * AvatarActor,
UAbilitySystemComponent * InAbilitySystemComponent
)
Initializes the info from an owning actor. Will set both owner and avatar