FGameplayAbilityActorInfo::InitFromActor

Initializes the info from an owning actor. Will set both owner and avatar

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h

Include

#include "Abilities/GameplayAbilityTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTypes.cpp

Syntax

virtual void InitFromActor
(
    AActor * OwnerActor,
    AActor * AvatarActor,
    UAbilitySystemComponent * InAbilitySystemComponent
)

Remarks

Initializes the info from an owning actor. Will set both owner and avatar

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