FGameplayAbilityActorInfo::IsLocallyControlled

Returns true if this actor is locally controlled.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h

Include

#include "Abilities/GameplayAbilityTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTypes.cpp

Syntax

bool IsLocallyControlled() const

Remarks

Returns true if this actor is locally controlled. Only true for players on the client that owns them

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