[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
TWeakObjectPtr< APlayerController > PlayerController
PlayerController associated with the owning actor. This will often be null!
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
TWeakObjectPtr< APlayerController > PlayerController
PlayerController associated with the owning actor. This will often be null!