Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
struct FGameplayAbilityInputBinds
Structure that tells AbilitySystemComponent what to bind to an InputComponent (see BindAbilityActivationToInputComponent)
Name | Description | ||
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CancelTargetCommand |
Defines command string that will be bound to Cancel Targeting |
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CancelTargetInputID |
If >=0, Cancel is bound to an entry in the enum |
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ConfirmTargetCommand |
Defines command string that will be bound to Confirm Targeting |
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ConfirmTargetInputID |
If >=0, Confirm is bound to an entry in the enum |
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EnumName |
Returns enum to use for ability binds. |
Name | Description | ||
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UEnum * |
GetBindEnum() |