Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameplayAbilityLocalAnimMontage
Data about montages that were played locally (all montages in case of server. predictive montages in case of client). Never replicated directly.
Name | Description | ||
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AnimatingAbility |
The ability, if any, that instigated this montage |
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UAnimMontage &#... |
AnimMontage |
What montage is being played |
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PlayBit |
Rather the montage is actively playing |
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PredictionKey |
Prediction key that started the montage play |
Name | Description | |
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FGameplayAbilityLocalAnimMontage() |