FGameplayAbilityTargetData::ApplyGameplayEffect

Applies a gameplay effect to each target represented

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp

Syntax

TArray< FActiveGameplayEffectHandle > ApplyGameplayEffect
(
    const UGameplayEffect * GameplayEffect,
    const FGameplayEffectContextHandle & InEffectContext,
    float Level,
    FPredictionKey PredictionKey
)

Remarks

Applies a gameplay effect to each target represented

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