Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp |
TArray< FActiveGameplayEffectHandle > ApplyGameplayEffect
(
const UGameplayEffect * GameplayEffect,
const FGameplayEffectContextHandle & InEffectContext,
float Level,
FPredictionKey PredictionKey
)
Applies a gameplay effect to each target represented