Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp |
virtual TArray< FActiveGameplayEffectHandle > ApplyGameplayEffectSpec
(
FGameplayEffectSpec & Spec,
FPredictionKey PredictionKey
)
Applies a previously created gameplay effect spec to each target represented