FGameplayAbilityTargetData::ApplyGameplayEffectSpec

Applies a previously created gameplay effect spec to each target represented

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp

Syntax

virtual TArray< FActiveGameplayEffectHandle > ApplyGameplayEffectSpec
(
    FGameplayEffectSpec & Spec,
    FPredictionKey PredictionKey
)

Remarks

Applies a previously created gameplay effect spec to each target represented

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